The core of this program will cover advanced features to extend your skills in Adobe Creative Cloud software tools Photoshop, Illustrator, InDesign and the Digital Publishing Suite which utilizes Apple’s Developer program.
Start Date: October 21, 2014 - January 29, 2015
Days: 24 Sessions:
T/Th eves: 6:00 pm to 8:30 pm
Location: 163 Williams St., New York, NY 10038
This hands-on course delivers 60 hours of classroom instruction supplemented with outside class assignments. This ‘leading edge’ program will include learning about universal applications (iPhone / iPad / iTouch) and iAd.
Optional / Supplemental Hours: Students registered in the iOS / iPhone Application Development program will also have access to our Mobile Device Computing Lab. The Mobile Device Computing Lab will be open to all mobile students to work collaboratively in groups or individually on homework assignments and class projects. The lab will also be staffed with an instructor to provide extra help with questions, homework assignments and / or projects. The lab will be available one Saturday per month or three times during the course. The lab is optional.
There will be a number of hands-on exercises and class projects throughout the course. One main iPhone and / or iPad project of student’s choice will be required by the end of the course.
The learning objectives of the class are: to develop iPhone technology skills and soft skills of student learners to enable them to plan, design, build iPhone (iPad) apps and upload apps to Apple’s App Store. This is a very ‘leading edge’ course and will include learning about universal applications (iPhone / iPad / iTouch) and iAd.
Main Project(s): There will be a number of hands-on exercises and class projects throughout the course. One main iPhone and / or iPad project of student’s choice will be required by the end of the course. Students will learn Apple's iOS 7, XCode, Interface Builder and SDK.
Who Should Enroll
Anyone interested in learning how to build Mobile Apps, iPhone / iPad applications.
No prior iPhone / iOS Application Development experience required. Must have C, C++ or Object Oriented Programming (OOP) experience. Objective C programming experience and / or knowledge is a plus.
If you don't have programming experience, we offer a course (Introduction to Object Oriented Software Development for Mobile Device Computing - see course details for this class) to prepare for Mobile Device computing (iPhone Application Development).
You need enough time in your schedule to attend classes, do the homework exercises, review materials / readings and and work on projects. Students should plan on approximately two to three hours outside of class for each hour spent in class.
The Certificate in iPhone Application Development class meets twice per week on Tuesday and Thursday evenings This is an instructor-led course and will also include WebEx recordings for playback and review.
Fall and Winter classes will meet - Tuesday and Thursday evening: 6:00 pm to 8:30 pm (2.5 hours) Five hours per week for 12+ weeks. No classes the week over Christmas Holidays and other standard holidays (Thanksgiving, New Years, MKL, President's Day / week, 4th of July week).
Total iPhone classroom hours - 60 hours / 12+ weeks. This iPhone training / class meets in our downtown NY campus location in a brand new state of the art Mac lab computer facility.
File saving strategies
Persisting application data
Accessing Web Services (.NET and Java)
Media: Audio toolbox and AVFoundation
iPod Library Access
Apple Push Notification Service (APNS)
Configuring an App ID for Push Notifications
Communicate with APNS using the SSL
Construct the payload for the message
Send the push notification containing the payload to the APNS
Implementing Map View
Display Map in different styles (Standard, Satellite, Hybrid)
Create an annotation
In App Purchase
Create a unique App ID
Add a new product for In App purchase
Consume In App product
CLLocationManager Class Reference
Configuring Location Updates
Configuring Heading Updates
Starting and Stopping Updates
Getting the Location Data
Accessing Accelerometer Events
Choosing an Appropriate Update Interval
Isolating the Gravity Component from Acceleration Data
Isolating Instantaneous Motion from Acceleration Data
Getting the Current Device Orientation
Building Universal Applications (iPhone / iTouch / iPad)
Converting existing iPhone App to Universal Application
Implementing Interface Idioms
Final Class Projects Due
Text Books Used in Class:
Beginning iPhone and iPad Development with iOS7*: Exploring the iPhone SDK –
Jack Nutting (Author), David Mark (Author), Jeff LaMarche (Author)
* when available
iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)
Joe Conway (Author), Aaron Hillegass(Author)