| By Woody
Batts Center for Teaching, Learning and Technology |
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Everybody is talking, hearing and reading about "multimedia". What can we do with such a thing? "Multimedia" exists to the extent at which it is being talked about, that is as a subject of communication. And these are the visions, concepts, plans and ideas for applications. For the majority of educators, multimedia is a mere subject for discussion but not really tangible, experience in the world has skewed our perspectives of the incorporation of multimedia. Here are a few misconceptions of multimedia. Myth One: Multimedia is too “Flashy.” True multimedia can be used to add aesthetic content to your course however the ability to add tangible and resourceful content still outweighs the aesthetical value. Myth Two: Nobody has Flash. As of November 13, 2003 98.9% of internet users had the Flash 5 plugin (source w3c.org) Myth Three: Flash takes a long time to download. Flash is a vector based program, which basically means that it utilizes your computers processor to depict images, these cuts down dramatically on download time. However the more content you add to a flash file to more size it will take up, so it is best to use big files sparingly. So after stating this why use multimedia? Dr. Suzanne Cherry is an Assistant Professor in the School of Education at Francis Marion University gives us these 12 reasons for using multimedia in a classroom environment.
Multimedia is a great source of adding rich, dynamic content to your course while preserving the integrity of fundamental learning. By merging multimedia into course development you can offer a new invigorating way for students to learn.
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"As of November 13, 2003 98.9% of internet users had the Flash 5 plugin."
"Multimedia projects let teachers address multiple intelligences and learning styles in the classroom." |
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