Students

Pace Students Attend Games for Change Festival

By
Katie Todd
Posted
July 1, 2025
Three Seidenberg students and professor Carmine Guida posing for a photo in front of a banner at the Games for Change Festival.

When it comes to unwinding, gaming is often at the top of the list of go-to methods–but for Pace students, especially Seidenberg technology students, it’s a lifestyle.

Finding ways to power up the impact of gaming on wellbeing has enduring appeal, so when a group of gaming and computer science students attended the Games for Change Festival, held at The New School in NYC, there was plenty to get excited about.

The festival was packed with high profile speakers, including Allison Matthews, Head of Minecraft Education at Microsoft; Deepak Chopra, prolific wellness and spirituality author and founder of Cyberhuman.ai; and Eric Monacelli, Executive Producer at Marvel Games.

"Games for Change was an insightful experience showcasing the connection between Game Development and social impact,” said Brennan Moore, a BA in Computer Science student.

It was empowering to connect with others who believe in this medium for a better future.

Seidenberg students Lauren DeMaio, Kerisa Williams, Donovan Lane, and Brennan Moores represented Pace University alongside Professor Carmine Guida, program director of Pace University’s BS in Game Development program.

The sessions covered a variety of topics, including bringing mindfulness and wellbeing into games, leveling up mental health, how games are used to improve education and career outcomes, and the ways in which GenAI is being used to create new ways to play.

Attending conferences is a powerful part of the student experience at Pace University. Seidenberg students frequently attend national and international conferences, including research-based conferences as well as events like the Grace Hopper Celebration for Women in Technology, AfroTech, DefCon, and more.

"Bringing students to a conference was an excellent opportunity for them to get inspired and do some networking with different game companies,” said Professor Guida.

Conferences offer the opportunity to expand horizons and bring new learning into your craft–how these students will incorporate wellbeing concepts into their games will form part of a new movement in mental health tech.

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